BOARD GAMES
An exercise in branding for extensive audience interaction and illustrative identity systems.
This project required students to design and develop an identity and other branding elements of a complete game for a specific age group and had to be tailored to a subset of society ie: fantasy, scifi, historical. Students had to research how and where the game could be played and how the audience would interact with each element of the game. Students had to research methods and materials for production of game parts such as game pieces and in some cases waterproof materials. Each game was produced and playable.
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Illustrative Identity
When teaching identity design it is common practice to cover rules such as: no gradients, one color, no details, etc. This project takes those rules and throws them out the window by encouraging students take a more expressive and illustrative approach. For this part of the project students were tasked with creating an identity system that was illustrative and could span across many different parts of a self-generated board game.
Board Game System
The board game system required not only the application of identity system but the creation of illustrative system that could carry over from the game board to the box, and pieces to cards.
Dessert Dash
A Candyland inspired game complete with miniature dessert game pieces.
Nova Rangers
A Ticket to Ride inspired game complete with miniature rockets.
Triptych
An Art History Trivia game complete with miniature works of art as game pieces.
First Flame
A point to point race inspired game complete with miniature flames as game pieces.
Boss Rush
An 8bit battle inspired game complete with miniature game pieces.